Create a 3D game for kids to practice their math - this should in clude adition, subtraction, multiplication and division.The game should be fun and similar to roblox where kids can run around a world solving math problems. It should be mulit-player and connected to the internet.Use Typescript, Hono.js, React.js, Drizzle, SQLIte and Three.js plus any other technologies you suggest. Take your time, ask me any questions thay you need.

the vite config is empty?

how do I start the game

Uncaught SyntaxError: The requested module '/src/client/game/GameScene.tsx' does not provide an export named 'default' (at App.tsx:4:8)

react-dom.development.js:15408 Uncaught Error: Invalid hook call. Hooks can only be called inside of the body of a function component. This could happen for one of the following reasons:1. You might have mismatching versions of React and the renderer (such as React DOM)2. You might be breaking the Rules of Hooks3. You might have more than one copy of React in the same appSee https://reactjs.org/link/invalid-hook-call for tips about how to debug and fix this problem. at Object.current (Player.tsx:17:54)

I can see the world, b ut I can only move the camera. I cant move around. Please Make it so I can run around the world and select different math questions. I should be able to see my character running as well

When i start moving, it wont slow down and I fall off the world. If I let go of the arrows it should stop. I also cannoy click or run into any of the math problems

now i just fall through the earth as soon as it loads

it should slow down quicker

After I press forward for a bit, the back button doesnt work

Okay, now when I run into the boxes, nothing hapens. I should be presented with a math problem and possible options. Keep score. Build this whole game out for me

the arrows still are weird. Once I move past the boxes it seems the arrows reset. It should be simple: I press forward to go forward, back to go back, etc...

That didnt work. It should be simple! FIX IT

Good. now allow the character to move a bit faster and face the direction they are running in.

How do I solve a math problem? Running into the box turns it yellow, but thats all that happens

I am unable to get a math problem to trigger. It should happen as soon as I run into it without any mose

I still do not see any math problems pop up. It it only green for a split second

[plugin:vite:react-babel] /Users/wesbos/Sites/mathl33t/src/client/components/HUD.tsx: Adjacent JSX elements must be wrapped in an enclosing tag. Did you want a JSX fragment ? (52:10) 55 |

I see - the HUD is off screen. Overlap it on top of the game please

It should be absolute, and have a top 0

you silly goose. Tailwind is not installed

change those styles back to tailwind

the HUD is off the top of the screen. You dont need the fancy translate values

The game should show if the selected answer is correct or not - play a sound if they get it right/wrong. Highlight the correct anser in green, and the incorrect answer in red

The cursor keeps disappearing. Remove whatever is doing that.

add a gitignore file

Now the functionality is working, plrease improve the graphics. Make everything blocky like Minecraft. The character should look like a person and be able to run with arms + legs. Make this look like a million bucks

Keep going - add clouds to the sky but have them be the shape of math symbols and numbers. Add birds and planes

The clouds should be blocky and make the shapes. You just added clouds with numbers on them

I dont see any clouds now. Add lots

the clouds should still be numbers or math symbols

If I walk away from a math problem, dismiss the HUD

Okay. Lets work on the world. There should be Math problems in random places. When I finish a problem, that box should go away. Make the world interesting - I could go into buildings, or jump on things to get to math problems

The boxes are now in the sky - how do I get to them?

too difficult, Please make the boxes reachable by placing them on items

let me jump higher

the boxes should disappear when I solve one

remove all the buildings, its too much.

can you make it so the camer follows behind the character?

the controls are backawards - left is right, and forward is back

now the world is glitching out

the camera no long follows from 3rd person

A few fixes:1. The clouds are too low and there are too many. Maybe 4-5 max. Make them smaller2. When I jump, I float for too long. Make the jump upn and down faster.3. The boxes Should not say "Math Problem", but each side should say the question. For example 1 + 1 would be three sides. When I solve a question, remove the box from the world and pop up a ne wone

I rejected by accident. Please restore

2GameScene.tsx:165 Uncaught ReferenceError: Building is not defined at GameScene.tsx:165:10 at Array.map () at GameScene (GameScene.tsx:164:32) at renderWithHooks (react-reconciler.development.js:7363:18) at mountIndeterminateComponent (react-reconciler.development.js:12327:13) at beginWork (react-reconciler.development.js:13831:16) at HTMLUnknownElement.callCallback2 (react-reconciler.development.js:14219:14) at Object.invokeGuardedCallbackDev (react-reconciler.development.js:14268:16) at invokeGuardedCallback (react-reconciler.development.js:14329:31) at beginWork$1 (react-reconciler.development.js:19537:7) hook.js:608 The above error occurred in the component: at GameScene (http://localhost:5174/src/client/game/GameScene.tsx?t=1742312868780:109:26) at Physics (http://localhost:5174/node_modules/.vite/deps/@react-three_rapier.js?v=f068228f:637:5) at Suspense at ErrorBoundary (http://localhost:5174/node_modules/.vite/deps/chunk-G7RLG5P3.js?v=375c91fc:16028:5) at FiberProvider (http://localhost:5174/node_modules/.vite/deps/chunk-G7RLG5P3.js?v=375c91fc:17708:21) at Provider (http://localhost:5174/node_modules/.vite/deps/chunk-G7RLG5P3.js?v=375c91fc:17317:3) React will try to recreate this component tree from scratch using the error boundary you provided, ErrorBoundary.

the jumping is still too slow

that just mad me jump higher

the jump is still too slow. Make it faster, both up and down

YOU KEEP MAKING IT JUMP HIGHER. MAKE IT JUMP NORMALLY BUT NOT FLOAT FOR 5 SECONDS LISTEN PLEASE

STILL WAY TOO LONG

STILL THE SAME MAKE IT WAY FASTER ARE YOU LISTENING

you just made him jump higher and its still slow. Holy shit please get it right

I want the same jump, but it should come back down to earth much quicker.

The jump should be a bit higher, but the gravity even more

Make the world better and more fun to explore

you just added boxes. BORING. Add these very detailed items:1. a pit of fire2. A posion goose3. a car you can drive

continue

remove all the floating blocks - put all the math questions on the ground

There should only be at most 6 blocks in the world. The blocks should have their math question wrirrten on them

GameScene.tsx:252 Uncaught ReferenceError: useState is not defined at MathBlock (GameScene.tsx:252:37) at renderWithHooks (react-reconciler.development.js:7363:18) at mountIndeterminateComponent (react-reconciler.development.js:12327:13) at beginWork (react-reconciler.development.js:13831:16) at HTMLUnknownElement.callCallback2 (react-reconciler.development.js:14219:14) at Object.invokeGuardedCallbackDev (react-reconciler.development.js:14268:16) at invokeGuardedCallback (react-reconciler.development.js:14329:31) at beginWork$1 (react-reconciler.development.js:19537:7) at performUnitOfWork (react-reconciler.development.js:18686:12) at workLoopConcurrent (react-reconciler.development.js:18672:5)6GameScene.tsx:252 Uncaught ReferenceError: useState is not defined at MathBlock (GameScene.tsx:252:37) at renderWithHooks (react-reconciler.development.js:7363:18) at mountIndeterminateComponent (react-reconciler.development.js:12327:13) at beginWork (react-reconciler.development.js:13831:16) at HTMLUnknownElement.callCallback2 (react-reconciler.development.js:14219:14) at Object.invokeGuardedCallbackDev (react-reconciler.development.js:14268:16) at invokeGuardedCallback (react-reconciler.development.js:14329:31) at beginWork$1 (react-reconciler.development.js:19537:7) at performUnitOfWork (react-reconciler.development.js:18686:12) at workLoopSync (react-reconciler.development.js:18597:5)6hook.js:608 The above error occurred in the component:

The answers seem to be wrong - when It asks what is 5 +3, it says the answer is "53"

When I answer a block correctly, remove that block from the world

the blocks remain when answered

The question block is STILL THERE after answering it.LIsten carefully: REMOVE IT ENTIRELY

Its still on the page.

still not being removed

still not removed! Can you add logging for when blocks are written and removed?

there is not loggin happening when the block is solved correctly. THis is what I see:Rendering block problem-1GameScene.tsx:402 Rendering block problem-2GameScene.tsx:402 Rendering block problem-3GameScene.tsx:402 Rendering block problem-4GameScene.tsx:402 Rendering block problem-5GameScene.tsx:402 Rendering block problem-6GameScene.tsx:261 MathBlock problem-1 - RenderingGameScene.tsx:261 MathBlock problem-2 - RenderingGameScene.tsx:261 MathBlock problem-3 - RenderingGameScene.tsx:261 MathBlock problem-4 - RenderingGameScene.tsx:261 MathBlock problem-5 - RenderingGameScene.tsx:261 MathBlock problem-6 - Rendering2GameScene.tsx:294 MathBlock problem-3 - Collision detected

that fixed it! Thank you

right now when you select the right/wrote answer, it shows the value for a few seconds. When you remove the block, its immedately removed as well. Can you add a delay so we can visualize the right answer

change the 2000ms to 1200ms

When I walk away from a block, close the question

add a store where you can spend your points to buy things: laptop, phone, candy bar or a soda. Each item has a price

2events-776716bd.esm.js:36 Uncaught Error: R3F: Span is not part of the THREE namespace! Did you forget to extend? See: https://docs.pmnd.rs/react-three-fiber/api/objects#using-3rd-party-objects-declaratively at createInstance (events-776716bd.esm.js:36:15) at completeWork (react-reconciler.development.js:10851:28) at completeUnitOfWork (react-reconciler.development.js:18725:16) at performUnitOfWork (react-reconciler.development.js:18697:5) at workLoopSync (react-reconciler.development.js:18597:5) at renderRootSync (react-reconciler.development.js:18565:7) at recoverFromConcurrentError (react-reconciler.development.js:17948:20) at performConcurrentWorkOnRoot (react-reconciler.development.js:17848:22) at workLoop (scheduler.development.js:266:34) at flushWork (scheduler.development.js:239:14)

the store should be rendered inside the game, not just in HTML and CSS

walking into the store doesnt work

i cant get into the store - there is not door

I see the door buy i cant walk into it still

make this app realtime and mutiplayer. There is a server vbut im not sure its doing anything

is the websocket stuff hooked up?

I dont see mulitple players on the game

Still nothing. I just see {"type":"connected"} being sent over the websocket, and then pings every now and then. Should it not render every player on every canvas?

You removed all the math questions! And it still doesnt do anything

I still do not see any other players when opening in a new tab. No info is being sent through the websocket

Oh wait I dont' see ANY websocket connection in dev tools. Are you sure its being instansiated? Add logging if you needI see this error in the console: > mathl33t@0.0.1 dev:server /Users/wesbos/Sites/mathl33t > tsx watch src/server/index.ts Setting up new WebSocket connection /Users/wesbos/Sites/mathl33t/src/server/websocket/index.ts:117 ws.send(JSON.stringify({ type: 'CONNECTED' })); ^ TypeError: ws.send is not a function at setupWebSocketServer (/Users/wesbos/Sites/mathl33t/src/server/websocket/index.ts:117:6) at (/Users/wesbos/Sites/mathl33t/src/server/index.ts:8:1) at ModuleJob.run (node:internal/modules/esm/module_job:272:25) at async onImport.tracePromise.__proto__ (node:internal/modules/esm/loader:583:26) at async asyncRunEntryPointWithESMLoader (node:internal/modules/run_main:98:5) Node.js v23.7.0

Can you add a PIT where the character can fall down into and die?

the lavapit doesnt make you die. Make it die

Create a character changer UI. add the ability to customize the character. This should include eyes, hair, skin color, lips and shirt. Provide a list of possible options for each.

this error happens:[plugin:vite:esbuild] Transform failed with 1 error: /Users/wesbos/Sites/mathl33t/src/client/store/gameStore.ts:226:2: ERROR: Expected "}" but found "connectToServer" /Users/wesbos/Sites/mathl33t/src/client/store/gameStore.ts:226:2 Expected "}" but found "connectToServer" 224| playerId, 225| appearance: { ...appearance, ...updates } 226| connectToServer: () => { | ^ 227| const socket = new WebSocket(`ws://${window.location.host}/ws`); 228| const playerId = Math.random().toString(36).substring(7); at failureErrorWithLog (/Users/wesbos/Sites/mathl33t/node_modules/.pnpm/esbuild@0.21.5/node_modules/esbuild/lib/main.js:1472:15) at /Users/wesbos/Sites/mathl33t/node_modules/.pnpm/esbuild@0.21.5/node_modules/esbuild/lib/main.js:755:50 at responseCallbacks. (/Users/wesbos/Sites/mathl33t/node_modules/.pnpm/esbuild@0.21.5/node_modules/esbuild/lib/main.js:622:9) at handleIncomingPacket (/Users/wesbos/Sites/mathl33t/node_modules/.pnpm/esbuild@0.21.5/node_modules/esbuild/lib/main.js:677:12) at Socket.readFromStdout (/Users/wesbos/Sites/mathl33t/node_modules/.pnpm/esbuild@0.21.5/node_modules/esbuild/lib/main.js:600:7) at Socket.emit (node:events:507:28) at addChunk (node:internal/streams/readable:559:12) at readableAddChunkPushByteMode (node:internal/streams/readable:510:3) at Readable.push (node:internal/streams/readable:390:5) at Pipe.onStreamRead (node:internal/stream_base_commons:189:23

i dont see a button to open the player customizer

add control for touch screens like iphone and ipad